Editing a zone in tavern tycoon6/7/2023 ![]() ![]() This zone should not be used with wells - this is redundant, as they are already considered their own water source. Only tiles adjacent to water qualify as usable water sources - thus, if you want to place a single-tile zone, place the zone onto a ground tile next to the water, not over the water itself. The maximum size of an activity zone is 31×31.ĭwarves will use these zones to draw water, to satisfy booze-less thirst, to tend to another thirsty dwarf (with the Give Water job), or to fill a Pond zone. The location of a zone is only visible while in the Zones menu, and any object lying on the ground will hide the presence of a zone tile. In some cases ( hospital, pit/pond) additional orders can then be set from the same menu. ![]() After that the zone has to be assigned to one of the listed tasks to become functional, by pressing the proper key. Flow and floor flow are placed similarly to designating rooms from pieces of furniture using +/ - to adjust the size (floor flow excludes walls). The numbers in brackets after each type of zone indicate how many selected floor tiles can be used for that type of zone. Rectangular zones are placed in the same manner as stockpiles, specifying two corners of the rectangle. From within the Zones menu, ( i)Pressing e in the Zones menu cycles through each method, and pressing Enter begins designation. They are placed in one of three ways: rectangular, flow, or floor flow. Activity zones are optional for the performance of certain tasks (fishing, collecting water) but obligatory for certain others (dumping), and are used primarily to keep dwarves out of danger.Īctivity zones can be placed in any revealed tile, including in open space, over a river, or on top of a building or stockpile. Activity zones are areas to which dwarves are constrained when performing specific tasks, such as fishing, dumping objects, or collecting water.
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